Cinematic Style Development Work for COD Cold War

Working at Spov with provided clips of cold war footage, stock and motion graphics, I created a style exploration using a camera to film analogue CRT televisions through pieces of broken glass, prisms and even an ornamental crystal obelisk.

I also did a fair bit of analogue glitching: wiggling cables, analogue signal bending etc.

These explorations were used to help develop the final style for the in-game cinematics, and lead to a credit in the game, which was nice.

Above can be seen a short few snippets of some of the shots created in the process.

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DEVLOG: Adapting an HLSL Ray-Marched Black Hole To Terminals