Recreating Textures From HBO's Chernobyl In Substance Designer

HBO’s Chernobyl was a resounding success. I loved the locations and production design, and was particularly taken by this glass door in the hospital, so decided to recreate it for an office in Ipsissimus:

A glass door in the hospital in HBO's Chernobyl series

A glass door in the hospital in HBO's Chernobyl series.

As a result I decided to recreate it in Substance Designer, and here is the result in Unreal Engine:

Glass door texture from HBO's Chernobyl running in Unreal Engine

Glass door texture from HBO's Chernobyl running in Unreal Engine

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